For the last spot of the series on Magical Rulers we hold come, at long last, to the Divine Rex - the swayer who Holds potency flux not from the people, or from jurisprudence and tradition, or from military powerfulness, but from the volition of the God. The swayers who get obeyed because awful things hap to the people who make n't prize and obey them.
That belief, course, is the last of this particular descriptor of wizardly cerebration.
For the God-Favored , Lord favor is a subtle, chancy, thing, and is chiefly consecrated to simple endurance.
For the Noble-Blooded , the approvings of the God are cleanly obvious sweetenings, and some of the benefits can be shared with those around them - showing their right to direct.
The Lord Rex is a vicereine for the God, their life representative and intermediary in the mortal kingdoms, and the God run to smite the people who disrespect or disobey them.
Again, people today generally make n't see things that style. When we look at the history of a swayer who accessioned through a cagy confederation, a spectacularly lucky conflict, and rival being hit by a stray pointer, we see a man who was fortunate plenty to be born into the aristocracy, who holded a few shots of good circumstances, and who was skilled and intelligent plenty to take vantage of them - although mistrustful historiographers may see a man who arranged to dispose of a competition quietly.
The definitive position would hold seen one or more God arranging for the regulation of one of their chosen - conveying him ( actually, although not in phantasy, virtually ne'er `` her '' ) to powerfulness by supplying him with utile allies and by striking downwardly anyone who substituted his style.
In fantasy game scenes, it Holds frequently critical to chance some mode to do that classic position existent. Otherwise you meander upward with characters who - being run by participants with modern worldviews - are bad-mannered to Rex and swayers, disregard their dominance whenever it Holds convenient, and ride roughshod over local authoritieses and traditions. It Holds bad plenty when the participants are justly cutting the societal conventions that their characters purportedly turned upwards under. It gets even worse if their characters really possess personal powerfulness on any important scale and hence can make that kind of thing with near-impunity.
So what should a Lord Swayer really get?
- Firstly, we can presume that they get everything that any Noble-Blooded character gets and more - having those abilities when they 're officially seated into the office if they make n't already hold them.
- The Gods expression after their anointed; expletives and misfortunes will lean to come across those who oppose a Rex within his or her ain kingdom or the lands nearby. When games and oppositions multiply, it is obvious that the God are angry with the Lord Swayer, and he or she holds lost their favor.
- They are animated with Lord Wisdom; they can give wise judgements, do elysian determinations, and get things right about their public things - although, oddly plenty, most of them look to fall afoul of all the usual human mistakes of jealousy, self-importance, and such in their personal lives afterward. Apparently all that Divine wisdom and blessing makes n't make a thing for their personal lives.
- The Gods listen to Godhead Rulers. If there Holds a great drouth, or likely tragedy, the God will permit a Almighty Swayer to rear temples, perform rites, attempt `` advances '' which will render a remediation - whether or not such activities hold anything whatsoever to make with what a modern mind would see as the cause of the job. If all such endeavours neglect, it may be clip for a new swayer. ( Fortunately, in existent history, much of jobs mend themselves if given a trifle clip. Others, naturally, upshot in the riddance of the Creator Swayer - therefore showing that he or she holds lost the favor of the Gods ).
- They are imperviable, or at least immune, to minor cusses and enchantments. Otherwise we can somewhat much take it for allowed that any mark so public then important would be subjected to 12 per day.
- Similarly, they are imperviable or immune to divination effects, mind-reading, and colligated powers and abilities. Otherwise they 'd hold no seclusion or secretiveness in the least.
- In many movies and narratives Divine Rulers stay healthy and vigorous into extreme eld - but that Holds hardly oecumenical - and is common in very much of game systems anyhow.
Now, to really get specific we will should pick a game system to work with - therein example Occultation d20. Given that the +1 ECL Noble-Blooded templet holds already been positioned upwardly for d20, all we 'll need to relate ourselves with is what we require to add thereto...
- Firstly upward are a couple of extra Unlearned Fascinations - a sum of 5200 GP deserving ( 5 CP ):
- Armour of Light ( +1 Sacred Fillip to Relieving throws, Unlimited Utilisation Use-Activated, L1 at CL1, Personal-Only, 1400 GP ).
- Resist Energy ( cuts energy harm by 10, Unlimited Usage Use-Activated, L1 at CL1, Personal-Only, 1400 GP ).
- Protection from Opposing Alinement ( as appropriate, Unlimited Employment Use-Activated, L1 at CL1, Personal-Only, 1400 GP ).
- Detect Thaumaturgy ( Unlimited Utilization Use-Activated, L0 at CL1, 1000 GP ). Maker Rulers can find the presence of sorcerous - letting them to feel many semblance, supernatural brutes, and elusive enchantments.
- Impairment Step-down 2/-, Specialized for Two-baser Consequence ( 4/- ) /only versus physical harm ( 3 CP ).
- Dominion/Wrath of the Overlord/Curse, Specialized and Corrupted/this ability will not run if the Gods are displeased with the Divine Swayer and he or she holds small control over its operation; it mostly works when the swayer is rattlingly really disturbed, but occasionally will take outcome on menaces they make n't even cognise about - and, course, drains their rule point reserve each clip it makes ( 2 CP ).
- Major Lord Favors, Specialized ( for treble event - as in, epic-level Favors ) and Corrupted ( for cutted cost ) /the Maker Swayer must ordain major rites to derive a favor, vertical occasional temples, oppress the enemies of the God, and otherwise transport out their volition in the stuff creation ( 4 CP ).
- Deep Slumber, Specialized/only as a requirement, Corrupted/stops working until a proper expiation is done if the user piques the God ( 2 CP ) and Cosmic Consciousness, Specialized/only works to furnish occasional intuitive counseling ( whenever a thing is important to the God somehow ) when doing public judgements, findings of policy, and directing public things, Corrupted/stops working until a proper satisfaction is done if the user piques the God ( 2 CP ).
- This could besides be done to work as an Supernatural Sense, but Cosmic Knowingness works better to imitate external direction.
- Unsusceptibility to Divination ( Park, Kid, Major - covering effects of up to level five and supplying a +6 fillip on salvaging throws against higher-level effects, 6 CP ).
- Enchantment Opposition of ( Degree + 10 ), Corrupted/only works equally long as the user is fulfillling his Creator duties and stays prefered by the Gods ( 8 CP ). Jehovah Rulers can frequently defy or throw forth hostile thaumaturgy.
- Accursed/feels impairment visited on his or her spheres, and may endure sympathetic harms and penalizations from such impairment ( -3 CP ).
- Accursed/is a special object of the Gods attending. A Lord Swayer holds been allowed powerfulness by the Gods, and may be penalized in a broad salmagundi of shipways if he or she misuses it - ofttimes through his or her tiddlers, by a failure of their powers, or by catastrophes such as invasion, shortage, drouth, or rebellion ( -3 CP ).
- Eventually, the Maker Swayer is entitled to a Fillip Exploit - most ofttimes an extra Rule powerfulness, but Immunities to the special enemies of the God or to their particular onslaught descriptor, the ability to observe prevarications ( Supernatural Sense ), the ability to invigorate others by their mere presence ( Presence ), deriving loyal followers ( Leading ), and the ability to organize the attempts of others ( Executive ) are all commons.
With a entire cost of 64 CP - 32 CP here and 32 CP for the Noble-Blooded Templet - this is a +2 ECL ( over whatever the user 's racial accommodation is ) gotten templet. Naturally, unlike most Templates, if the character loses the favor of the Gods AND gets truly subverted, he or she will drop back to the +1 ECL Noble-Blooded base.
Hopefully, this particular templet will aid do the player-characters value the opinion nobles a trifle more; they 'll ne'er cognize when it rattlingly is the Gods speaking - or when some enactment of rebelliousness may ensue in a brutal oath.
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